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No one makes games for mac
No one makes games for mac






no one makes games for mac
  1. #NO ONE MAKES GAMES FOR MAC LICENSE#
  2. #NO ONE MAKES GAMES FOR MAC MAC#

Apple gave developers guidelines about when mouse/keyboard behavior should use GCKeyboard/GCMouse, and when it should use UIKit as is standard for most apps. That means iPads running the new version of iPadOS will fully support mouse and keyboard for game input. Not all games get ported, and those that do often don't perform well.įurther Reading In the lab with Xbox’s new Adaptive Controller, which may change gaming foreverįurther, Apple will offer a new settings panel in iOS 14 that will allow users to remap inputs for their controllers-either globally or on a per-app basis-provided developers have flagged their games or apps as supporting controllers in the App Store.Īpple is also adding to GCController with GCKeyboard and GCMouse for iPads.

#NO ONE MAKES GAMES FOR MAC MAC#

Mac games have generally been ports of Windows games. This is a seismic shift for gaming on the Mac, and it may represent Apple giving up on a strategy that has never really worked that well in the 15 years since Macs moved to Intel CPUs. Developers will be able to choose whether their iOS or iPadOS games are listed on the Mac App Store, but if they choose that, the games will run natively, with minimal additional work required. In a hugely consequential change for the Mac platform, Macs running Apple Silicon will be able to run iOS and iPadOS games. The first change we'll go over is a doozy: the transition of the Mac from a PC-centric gaming platform to a mobile-centric one. Some enormous changes are coming, and playing games on Apple devices is going to look markedly different going forward. We're starting here in part because this was a red-letter week for gaming on Apple platforms (and also because some of Apple's gaming centric-sessions were among the first scheduled during the week).

no one makes games for mac

We're going to do this on a few topics in the coming weeks, but to start, we're looking at the new initiatives and features Apple has announced for game developers on the iOS, iPadOS, tvOS, and macOS platforms. “Maybe when we see an ARM Mac things will change, but for now, I’d temper expectations.WWDC 2020 has concluded, and that means it's time to glean some insights from all the documentation, sessions, and other materials that Apple released. “Apple has rarely shown interest in gaming on platforms beyond iOS and I just don’t think the market is large enough to push gaming on a Mac.” “I remain extremely skeptical,” Nelson told us. “I do believe that inserting better GPUs in their machines would show Apple actually cares about the market, but nearly all games are optimized and created for DirectX (even with good alternatives like Vulkan) which leaves little in the way for competition beyond Windows.”īut what about that rumored gaming Mac that’s supposed to be on the way this year?

#NO ONE MAKES GAMES FOR MAC LICENSE#

“A few of the games that have been optimized to run on Metal run quite well for the hardware they utilize and while the number of titles supported have increased, the selection remains extremely limited and often restricted to an old catalog at a much higher license cost than the Windows version.” “As much as I want macOS to become a popular gaming platform, Apple has tried and failed with its Metal API,” Nelson explained to Cult of Mac.








No one makes games for mac